1. Main course book:
"Polygons Feel No Pain". Available at Bokakademin, Kårallenas of the 19th of january, for 230 crowns (a good price if you ask me). This is the main course book. Older editions of the book can be useful for the theory, but the changes are considerable on all OpenGL related material. You tell the new from the old by the blue frame on the cover.
2. OpenGL books that you might find useful (NOTE: After our move to
OpenGL 3.2, this list doesn't feel so interesting any more. I am
looking for better alternatives.)
"OpenGL: A primer" by Edward Angel. This is a nice and compact guide to OpenGL programming. It feels a little dated now, which is why I no longer list it side by side with the course book, but if you find it second hand, it is interesting.
"OpenGL Programming Guide", the "red book". This is the official OpenGL book, a 900 page brick. It covers just about everything about OpenGL. You can find old versions on the web, mostly about very old OpenGL versions like 1.2.
"OpenGL Distilled": Although several years old, this is a more modern and performance aware book than the Primer.
3. Supplements.
Supplements may be handed out at the lectures to cover any new topics not sufficiently covered by the book. No such supplements are currently planned but may be called for due to the changes this year.
4. Internet resources:
Lab material (see lab pages)